• 2.0.0-beta5 a4e1c7311b

    2.0.0-beta5
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    Pre-release

    kiki released this 2026-10-02 04:13:48 +00:00 | 12 commits to main since this release

    Signed by kiki
    GPG key ID: 8ECCB6ECB667EEAB

    Mostly a correctness pass. Chemica and TFMG both moved underneath the pack's
    recipe overrides, which had been quietly freezing the old versions, and the
    progression tree gained the whole chemistry line it was missing. 3 mods added,
    2 removed, 7 updated.

    added

    • FTB Quests [2101.1.36] plus FTB Library [2101.1.37] and FTB Teams [2101.1.11]

    All three are All Rights Reserved and none is on Modrinth, so the Modrinth build
    of this pack does not contain them. Take the complete \-full\.mrpack from the
    Forgejo releases instead, or drop the three jars into mods/ by hand. Nothing
    else in the pack depends on them, so the Modrinth build loses the quest book and
    is otherwise identical.

    updated

    NeoForge goes [21.1.250] to [21.1.252]. Minecraft stays on [1.21.1], Create on
    [6.0.10], EMI on [1.1.24].

    removed

    • Create Addon Organizer [1.5]
    • SableJade [1.3.0]

    fixed

    • 30 Chemica recipes were frozen at 0.6.0. The pack overrides 138 of
      Chemica's recipes, because Chemica still writes camelCase keys and still names
      the vat type ids that TFMG renamed back in 1.3.1. Those overrides were built
      against 0.6.0, and 0.7.0 rebalanced much of what they were overriding, so the
      pack was holding the old numbers. Ore crushing was stuck at the faster 250 tick
      rate with no experience nuggets and no cobble byproduct. All 30 are regenerated
      from 0.7.0 with only the two fixes Chemica has still not made applied on top,
      verified against TFMG's own vat_machine_recipe/aluminum.json, which is the
      canonical shape.
    • Three electrolysis recipes ran in an empty vat. chemica:electrode was
      never a registered vat operation, so beta4 substituted TFMG's. Chemica 0.7.0
      registers chemica:platinum_electrode properly, which makes that substitution
      a downgrade rather than a fix, so it is gone.
    • Three overrides had stopped applying. Chemica moved
      casting/molten_glass, crushing/deepslate_molybdenum_ore and
      vat_reaction/liquid_hydrogen into different folders, leaving the pack's
      copies inert at the old paths. The liquid hydrogen one carried the fix for a
      fluid Chemica does not register, so that fix had silently stopped working.
    • TFMG's 31 zero-byte textures are fixed upstream. 1.3.2a stopped shipping
      into Create's namespace and serves its 81 fluid textures from its own, so the
      29 repair files the pack injected are gone. liquid_plastic_flow and
      liquid_plastic_still, listed as unfixable in beta4, are resolved.
    • A duplicate crushing recipe. Chemica renamed the ore ferosite to
      fervorite, which left the pack's override as a second identical recipe on the
      same input.
    • ftbchecker.toml shipped to players with no mod to read it. Checked the
      contents of every file in all 127 jars: nothing references it.

    changed

    • The progression tree grows from 90 nodes to 172. It stopped at the Blast
      Stove, so nothing covered TFMG's oil line, none of Chemica's chemistry and none
      of Powergrid's circuit fabrication, which between them are the deepest content
      in the pack. The new nodes cover the pumpjack and the distillation tower, the
      fractions and what they crack into, all three vat tiers, chlor-alkali, the
      acids, the Kroll titanium process, and circuit fabrication out to Chemica's
      advanced circuit board, which sits thirteen recipe layers from a pickaxe and
      previously had no node at all. AE2 went from 4 nodes to 20, which now cover
      the inscriber, storage, autocrafting and the wireless end.
    • A quest book, generated from the advancement tree. 171 quests in thirteen
      chapters, built from the same nodes so the book and the advancements cannot
      drift apart. Each quest carries its dependencies, the item it wants, a reward,
      and a one line subtitle saying what it is for rather than repeating the tier
      already in its description. Regenerating matches quests by the item they ask
      for rather than by id, because FTB Quests renumbers everything it touches, so a
      rebuild keeps hand-placed positions and does not wipe progress. The book ships
      so that a pack update replaces it, unlike every other config in the pack,
      because progress lives in the world folder rather than beside it.
    • The quest book is themed to match the pack. Dark slate page, brass chrome,
      tasks in certus teal and rewards in brass, and thicker dependency lines so the
      branches stay readable on the wider chapters. It rides in the resource pack, so
      FTB Quests stacks it over its own defaults and only the named properties
      change.
    • Every node's description is rewritten. 93 of them leaned on one
      construction: a short imperative, a dash, then a gloss. They are ordinary
      sentences now, and every fact and tier marker is kept.
    • c:ingots/titanium is pinned to Cosmonautics' ingot, finishing the titanium
      unification the same way silicon was already done. Molten titanium casting
      takes Chemica's new 90 mb cost so it still lines up one to one with the arc
      furnace.
    • Two TFMG winding recipes lost their overrides, since 1.3.2a dropped those
      paths entirely.
    • The pack is developed in the open now at
      forgejo.toe.quest/kiki/balls-game-2,
      with every mod pinned by Modrinth version id and the releases built by CI.

    known issues

    • Moon meteorite craters scatter overworld debris, because AE2 hardcodes those
      blocks with no way to disable them. A WorldJS feature scrubs them to lunar
      regolith, but a meteorite straddling a chunk border can still drop debris into
      an already decorated neighbour, so expect most of it gone rather than all.
    • Worldgen changes only apply to new chunks. Existing Moon terrain keeps its old
      craters and debris.
    • Avaritia logs eight warnings a load for its Extreme Smithing recipes and eight
      more for its Fake End Portal Frame blockstate. Both are cosmetic.
    • Garnished's JEI plugin still throws inside TooManyRecipeViewers during
      registerCategories. The categories still appear in game.
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