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2.0.0-beta5
Pre-releaseAll checks were successfulrelease / release (push) Successful in 39m38sreleased this
2026-10-02 04:13:48 +00:00 | 12 commits to main since this releaseMostly a correctness pass. Chemica and TFMG both moved underneath the pack's
recipe overrides, which had been quietly freezing the old versions, and the
progression tree gained the whole chemistry line it was missing. 3 mods added,
2 removed, 7 updated.added
- FTB Quests [2101.1.36] plus FTB Library [2101.1.37] and FTB Teams [2101.1.11]
All three are All Rights Reserved and none is on Modrinth, so the Modrinth build
of this pack does not contain them. Take the complete\-full\.mrpackfrom the
Forgejo releases instead, or drop the three jars intomods/by hand. Nothing
else in the pack depends on them, so the Modrinth build loses the quest book and
is otherwise identical.updated
- Applied Energistics 2 [19.2.17] to [19.2.18]
- Better ModList [21.1.1] to [21.1.2]
- Chemica [0.6.0] to [0.7.0]
- Create: TFMG Community Edition [1.3.1] to [1.3.2a]
- Drive-By-Sable [r1.6.1] to [r1.7.0]
- Puzzles Lib [21.1.60] to [21.1.62]
- Reliable EMI (REMI) [4.7.7] to [4.7.9]
NeoForge goes [21.1.250] to [21.1.252]. Minecraft stays on [1.21.1], Create on
[6.0.10], EMI on [1.1.24].removed
- Create Addon Organizer [1.5]
- SableJade [1.3.0]
fixed
- 30 Chemica recipes were frozen at 0.6.0. The pack overrides 138 of
Chemica's recipes, because Chemica still writes camelCase keys and still names
the vat type ids that TFMG renamed back in 1.3.1. Those overrides were built
against 0.6.0, and 0.7.0 rebalanced much of what they were overriding, so the
pack was holding the old numbers. Ore crushing was stuck at the faster 250 tick
rate with no experience nuggets and no cobble byproduct. All 30 are regenerated
from 0.7.0 with only the two fixes Chemica has still not made applied on top,
verified against TFMG's ownvat_machine_recipe/aluminum.json, which is the
canonical shape. - Three electrolysis recipes ran in an empty vat.
chemica:electrodewas
never a registered vat operation, so beta4 substituted TFMG's. Chemica 0.7.0
registerschemica:platinum_electrodeproperly, which makes that substitution
a downgrade rather than a fix, so it is gone. - Three overrides had stopped applying. Chemica moved
casting/molten_glass,crushing/deepslate_molybdenum_oreand
vat_reaction/liquid_hydrogeninto different folders, leaving the pack's
copies inert at the old paths. The liquid hydrogen one carried the fix for a
fluid Chemica does not register, so that fix had silently stopped working. - TFMG's 31 zero-byte textures are fixed upstream. 1.3.2a stopped shipping
into Create's namespace and serves its 81 fluid textures from its own, so the
29 repair files the pack injected are gone.liquid_plastic_flowand
liquid_plastic_still, listed as unfixable in beta4, are resolved. - A duplicate crushing recipe. Chemica renamed the ore
ferositeto
fervorite, which left the pack's override as a second identical recipe on the
same input. ftbchecker.tomlshipped to players with no mod to read it. Checked the
contents of every file in all 127 jars: nothing references it.
changed
- The progression tree grows from 90 nodes to 172. It stopped at the Blast
Stove, so nothing covered TFMG's oil line, none of Chemica's chemistry and none
of Powergrid's circuit fabrication, which between them are the deepest content
in the pack. The new nodes cover the pumpjack and the distillation tower, the
fractions and what they crack into, all three vat tiers, chlor-alkali, the
acids, the Kroll titanium process, and circuit fabrication out to Chemica's
advanced circuit board, which sits thirteen recipe layers from a pickaxe and
previously had no node at all. AE2 went from 4 nodes to 20, which now cover
the inscriber, storage, autocrafting and the wireless end. - A quest book, generated from the advancement tree. 171 quests in thirteen
chapters, built from the same nodes so the book and the advancements cannot
drift apart. Each quest carries its dependencies, the item it wants, a reward,
and a one line subtitle saying what it is for rather than repeating the tier
already in its description. Regenerating matches quests by the item they ask
for rather than by id, because FTB Quests renumbers everything it touches, so a
rebuild keeps hand-placed positions and does not wipe progress. The book ships
so that a pack update replaces it, unlike every other config in the pack,
because progress lives in the world folder rather than beside it. - The quest book is themed to match the pack. Dark slate page, brass chrome,
tasks in certus teal and rewards in brass, and thicker dependency lines so the
branches stay readable on the wider chapters. It rides in the resource pack, so
FTB Quests stacks it over its own defaults and only the named properties
change. - Every node's description is rewritten. 93 of them leaned on one
construction: a short imperative, a dash, then a gloss. They are ordinary
sentences now, and every fact and tier marker is kept. c:ingots/titaniumis pinned to Cosmonautics' ingot, finishing the titanium
unification the same way silicon was already done. Molten titanium casting
takes Chemica's new 90 mb cost so it still lines up one to one with the arc
furnace.- Two TFMG winding recipes lost their overrides, since 1.3.2a dropped those
paths entirely. - The pack is developed in the open now at
forgejo.toe.quest/kiki/balls-game-2,
with every mod pinned by Modrinth version id and the releases built by CI.
known issues
- Moon meteorite craters scatter overworld debris, because AE2 hardcodes those
blocks with no way to disable them. A WorldJS feature scrubs them to lunar
regolith, but a meteorite straddling a chunk border can still drop debris into
an already decorated neighbour, so expect most of it gone rather than all. - Worldgen changes only apply to new chunks. Existing Moon terrain keeps its old
craters and debris. - Avaritia logs eight warnings a load for its Extreme Smithing recipes and eight
more for its Fake End Portal Frame blockstate. Both are cosmetic. - Garnished's JEI plugin still throws inside TooManyRecipeViewers during
registerCategories. The categories still appear in game.
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